The reasoning behind this is that ink was used to convey messages or art on paper, and it doesn't come off once it's on there. My next most logical point after seeing the camera thing wouldn't work out whatsoever was to apply the 50 human years = 1 vampire year logic to the logic of when paper was invented, after the discovery of ink. Scratch the 100 human years = 1 human year idea out entirely. Going by the 50 human years = 1 vampire year logic too, he'd be around 20 or so by then, which also doesn't add up whatsoever because he's an adult at that point. He'd had to of been around 10 when that photograph was taken then, which just doesn't physically check out for an infant at the time of either. It just doesn't work out, especially if you try to equate 10 vampire years to 1 vampire year instead. Add the 206 years in-between 18, and he'd be 308 in human years right now and 3 years in vampire years. The first camera was invented in 1816 - which Erclaim would've already had to been 102 human years old before. HOWEVER, we need to look back at the existence of- what we can go off by due to it looking more drawn and being in black and white instead- the first photograph Erfit has of Erclaim in particular. Theoretically, if he's 4000 human years old, he should've begun to exist in 2000 BC. Now, I wanted to test the 100 human years = 1 vampire year logic first. The assumptions one can make from these alone, more bluntly, are Įrclaim is at least over 2000 in human years, going by the 5 0 human years = 1 vampire year logic.Įrclaim is at least over 4000 in human years, going by the 100 human years = 1 vampire year logic. My starting point I assume he's 2 in vampire years but 102 in human years, or he's 1 in vampire years but 102 in human years. This, of course, has a high possibility of not being canon in and of itself, but it's the best reference point anyone can start off with right now if they want to use some logistics to figure out an answer instead of a guess by assumption. Now cracking down on it, I went on to take a look back at the April Fools comic from this year, where he was said to have been 102 when Erfit pulled out his wallet to show Rocky a few pictures of Erclaim as a kid. "Alright he's assumedly in his 40s then somewhere," is what I thought. Now that the phase files aren't encrypted anymore, I've managed to extract some gag hit/miss sfx from there. Putting formulas in in case some gags would have property values which does not obey the formula might work, but I haven't tested.Ĥ. I'm thinking of generating properties marked with (f) with wikitext formulas from the raw damage/heal values instead of recalculating manually every time base damage values change - but would this be good practice overall? Would adding a separate template for each gag track be a better idea? The list of parameters above somehow looks rather bulky to me with the inclusion of track-specific properties.Īlso, values marked with (vdt) are in most cases the same across one track and perhaps can be hardcoded into the track-specific template - although not sure if this is good practice as when those hardcoded values change, the template would have to be edited instead of just the gag pages.ģ. In the meantime, would it be a good idea to put in ‘?’ or similar as placeholders?Ģ. the minimum unlock damage value) for many gags after the v.1.3.x updates juggled damage values around, anyone have any reliable source on those? I can't seem to find minimum values (properties marked with (mm), e.g. There's some things I'm not sure about, however:ġ. Maybe something like this (feel free to add if something isn't in yet): I'm thinking of reworking the current template, perhaps adding every column of the existing tables under the ‘Gags’ section of each track page as properties. The text in those pages look mostly fine afaics, but looks like the infoboxes could use a new template. I think most individual gag pages could use some bringing-up-to-date. It extends to other namespaces like "Template:" and "File:" for easier searching since they don't have categories. Both guidelines adhere to the singular title rule with some exceptions.Īll in all, promoting article title consistency is helpful to both wiki editors and readers. I think it's good to look at Minecraft Wiki's Style Guide on article titles and English Wikipedia's Naming Convention on plurals. But for terms like "Cog Departments" that aren't in-game (Though lowercase "department" was mentioned by Lord Lowden Clear in "Time For First Impressions"), I think it's necessary to clarify in the guidelines. I believe the current naming convention is according to that. You could argue that "Cold Caller" is singular or "Club Coins" is plural since they're their most common forms in-game. I suggest active wiki editors reach a consensus and establish a naming convention in the wiki's Editing Guidelines before moving any articles due to said issue.Ĭog-related groups: Cold Caller vs.
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